Company Profile
Headquartered in Taipei, Taiwan, GigaMedia Limited (Singapore registration number: 199905474H) is a diversified provider of digital entertainment services in Taiwan and Hong Kong.
GigaMedia's digital entertainment service business is an innovative leader in Asia with growing capabilities of development, distribution and operation of digital entertainments, as well as platform services for games with a focus on mobile games and casual games.
History
Our business was founded as Hoshin GigaMedia in Taiwan in October 1998. For the purpose of a public equity offering, GigaMedia Limited was incorporated in Singapore in September 1999 as a company limited by shares. We acquired 99.99% of equity interest in Hoshin GigaMedia in November 1999 and the remaining 0.01% in October 2002. In more recent years, we have established additional subsidiaries inside and outside Taiwan to conduct parts of our operations.
In February 2000, we completed the initial public offering of our shares. Our shares are traded on the NASDAQ Stock Market under the symbol GIGM.
In January 2006, we acquired FunTown, a digital entertainment service business operated in Taiwan and Hong Kong.
Funtown
We have sourced MMOs/Mobile Games through licensing from developers in various regions where game development is well established. We monitor each of the United States, South Korean, the PRC, Japanese, south-east Asia and European markets, and maintain communications with a number of leading digital entertainment development studios to identify and source new products and services.
Online Games Business
With a strong track record of developing and operating PC-based casual games, FunTown is now focused on the high-growth markets of mobile and browser-based games, casual games and other forms of digital entertainments.
Funtown
We have sourced MMOs/Mobile Games through licensing from developers in various regions where game development is well established. We monitor each of the United States, South Korean, the PRC, Japanese, south-east Asia and European markets, and maintain communications with a number of leading digital entertainment development studios to identify and source new products and services.